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Contents
SushiEngine
Getting started
Getting started with SushiEngine
Guides
The SushiEngine command-line interface
Writing a Native Behavior
Writing and shipping an add-on
Architecture
SushiEngine architecture
Overview
Foundation
Profiling
Physics
Animation
Audio
Input
UI
VFX particles
Atmosphere and weather
Terrain
Astro
Render
Render shading
The volumetric cloud system, as built
World
Validation and tooling
Scripting API
SushiEngine::SkyMarkerBox
top
Scalar top = Scalar(0)