travel_arrival
TravelArrival travel_arrival(const Vector3 &fill_viewpoint, const Vector3 &direction, Scalar distance_metres, const Vector3 &sun_direction, const Vector3 &pole, Scalar body_radius, Scalar field_of_view_radians, Scalar stand_off_radii=TRAVEL_STAND_OFF_RADII) noexceptParameters
| Name | Type | Description |
|---|---|---|
fill_viewpoint | const Vector3 & | The viewpoint the sky was filled from, not the camera's current position. |
direction | const Vector3 & | |
distance_metres | Scalar | |
sun_direction | const Vector3 & | |
pole | const Vector3 & | |
body_radius | Scalar | |
field_of_view_radians | Scalar | |
stand_off_radii | Scalar |
Returns
TravelArrival
Description
Resolves a travel destination from one frame's sky: where to land and what to face.
See also
engine/foundation/core/include/README.md

