class
SushiDSP::WavFile
Reads a subset of the RIFF/WAVE format (PCM 16/24/32-bit or 32-bit IEEE float, any channel count) sufficient for loading impulse responses.
- Declared in
include/SushiDSP/io/WavFile.hpp
Not real-time safe — call only at load time, off the audio thread, exactly like PartitionedConvolution's constructor.
Static public member functions
static std::vector< float > load_mono(const std::string &path, double *out_sample_rate=nullptr)Loads a WAV file, downmixing to mono and converting to float in [-1, 1].
Parameters
pathFilesystem path to the WAV file.
out_sample_rateIf non-null, receives the file's sample rate in Hz.
Returns
The mono sample data.
Exceptions
std::runtime_errorif the file cannot be opened or parsed.
static std::vector< std::vector< float > > load_channels(const std::string &path, double *out_sample_rate=nullptr)Loads a WAV file, keeping its channels apart and converting to float in [-1, 1].
Parameters
pathFilesystem path to the WAV file.
out_sample_rateIf non-null, receives the file's sample rate in Hz.
Returns
One vector of samples per channel, in the file's own channel order.
Exceptions
std::runtime_errorif the file cannot be opened or parsed.

