struct
SushiEngine::Simulation::AnimatorParameters
Holds a skinned character's skeleton, controller and playback state.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/render_parameters.hpp
See also
engine/world/simulation/include/DRAWING.md
Properties
skeleton | From register_animator_skeleton (0 = none). |
controller | From register_animator_controller (0 = none). |
skeleton_asset | The glTF skeleton was registered from; see the note above. |
controller_asset | Where controller came from; empty while it is the trivial controller. |
speed | Playback rate multiplier. |
time_seconds | Play head; |
playing | Whether |
apply_root_motion | Whether root motion moves the entity. |

