Contents

struct

SushiEngine::Simulation::AnimatorParameters

Holds a skinned character's skeleton, controller and playback state.

Declared in
engine/world/simulation/include/SushiEngine/simulation/render_parameters.hpp

See also

engine/world/simulation/include/DRAWING.md

Properties

skeleton

From register_animator_skeleton (0 = none).

controller

From register_animator_controller (0 = none).

skeleton_asset

The glTF skeleton was registered from; see the note above.

controller_asset

Where controller came from; empty while it is the trivial controller.

speed

Playback rate multiplier.

time_seconds

Play head; tick() advances it while playing.

playing

Whether tick() advances time_seconds.

apply_root_motion

Whether root motion moves the entity.