SushiEngine::Simulation::BehaviorRegistry
Factory
using SushiEngine::Simulation::BehaviorRegistry::Factory = std::function<std::unique_ptr<IEntityBehavior>()>SushiEngine::Simulation::BehaviorRegistry
Factoryusing SushiEngine::Simulation::BehaviorRegistry::Factory = std::function<std::unique_ptr<IEntityBehavior>()>