SushiEngine::Simulation::BehaviorRegistry
registered_types
std::vector< std::string > registered_types() constReturns
std::vector< std::string >
The registered names, ascending. Empty before any registration runs.
Description
Returns every type name registered so far.
See also
engine/world/simulation/include/WORLD.md
Example
bool is_listed(const SushiEngine::Simulation::BehaviorRegistry& registry,
const std::string& type_name)
{
const std::vector<std::string> names = registry.registered_types();
return std::binary_search(names.begin(), names.end(), type_name);
}

