SushiEngine::Simulation::ColliderParameters
collides_with
std::uint32_t collides_with = 0xFFFFFFFFuDescription
Names the layers this body collides with, as a mask; all by default.
See also
engine/world/simulation/include/PHYSICS.md
SushiEngine::Simulation::ColliderParameters
collides_withstd::uint32_t collides_with = 0xFFFFFFFFuNames the layers this body collides with, as a mask; all by default.
See also
engine/world/simulation/include/PHYSICS.md