struct
SushiEngine::Simulation::ColliderParameters
Holds the authorable parameters of a "Collider" entity: its collision volume.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/physics_body_parameters.hpp
See also
engine/world/simulation/include/PHYSICS.md
Properties
kind | |
parameters | |
layer | Names the collision layer this body is in, as an index rather than a mask. |
collides_with | Names the layers this body collides with, as a mask; all by default. |
static_friction | Holds the Coulomb friction of this surface, combined with the other body's. |
dynamic_friction | Resistance once the contact is already sliding. |
restitution | How much of the closing speed is returned; 0 is dead, 1 is lossless. |
trigger | Reports overlaps instead of resolving them. |
continuous_collision | Opts this body in to conservative-advancement continuous collision. |
friction_combine | How this surface's friction combines with the one it touches. |
restitution_combine | Selects how this surface's restitution combines with the one it touches; |

