SushiEngine::Simulation::ColliderParameters
layer
std::uint32_t layer = 0Description
Names the collision layer this body is in, as an index rather than a mask.
See also
engine/world/simulation/include/PHYSICS.md
SushiEngine::Simulation::ColliderParameters
layerstd::uint32_t layer = 0Names the collision layer this body is in, as an index rather than a mask.
See also
engine/world/simulation/include/PHYSICS.md