Contents

SushiEngine::Simulation::IWorldEditor

register_animator_controller

virtual std::uint32_t register_animator_controller(const std::string &gltf_path, std::uint32_t skeleton_handle)=0

Parameters

NameType
gltf_pathconst std::string &
skeleton_handlestd::uint32_t

Returns

std::uint32_t

A handle for AnimatorParameters::controller, or 0 when the skeleton handle is not one, the file is missing, it holds no animation, or the compile fails.

Description

Compiles a one-clip controller for skeleton_handle and registers it.

See also

engine/world/simulation/include/EDITOR.md