SushiEngine::Simulation::IWorldEditor
register_animator_skeleton
virtual std::uint32_t register_animator_skeleton(const std::string &gltf_path)=0Parameters
| Name | Type | Description |
|---|---|---|
gltf_path | const std::string & | Filesystem path to a |
Returns
std::uint32_t
A handle for AnimatorParameters::skeleton, or 0 if the file is missing or carries no skeleton.
Description
Loads a glTF skeleton into the shared animation database (design §12.3).
See also
engine/world/simulation/include/EDITOR.md

