SushiEngine::Simulation::IWorldEditor
request_instantiate
virtual EntityId request_instantiate(const std::string &name, EntityId parent=NULL_ENTITY)=0Parameters
| Name | Type |
|---|---|
name | const std::string & |
parent | EntityId |
Returns
EntityId
The new entity's id, valid to reference immediately, not yet backed by a Record until the next flush.
Description
Queues a new entity for creation at this tick's flush point.
See also
engine/world/simulation/include/EDITOR.md
Example
void on_update(SushiEngine::Simulation::IWorldEditor& world,
SushiEngine::Simulation::EntityId id,
const SushiEngine::Simulation::TickContext& context) override
{
if (marker_ == SushiEngine::Simulation::NULL_ENTITY)
marker_ = world.request_instantiate("Marker", id);
remaining_seconds_ -= context.delta_seconds;
if (remaining_seconds_ <= SushiEngine::Scalar(0))
world.request_destroy(id);
}

