struct
SushiEngine::Simulation::ImpactResponse
Describes what an entity does when something hits it hard enough.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/physics_body_parameters.hpp
See also
engine/world/simulation/include/PHYSICS.md
Properties
minimum_impulse | Newton-seconds below which nothing happens at all. |
full_impulse | At or above this, the response plays at full strength. |
cooldown_seconds | Seconds before this entity may respond again. |
plays_audio | Retrigger this entity's audio emitter, scaling its gain by the ramp. |
emits_particles | Run this entity's particle emitter for particle_seconds. |
particle_seconds | How long the particle emitter runs after an impact. |

