Contents

SushiEngine::Simulation

MATERIAL_TEXTURE_SLOTS

constexpr MaterialTextureSlot MATERIAL_TEXTURE_SLOTS[] = { {"albedo_map", &MaterialTextureAssets::albedo_map}, {"metallic_roughness_map", &MaterialTextureAssets::metallic_roughness_map}, {"normal_map", &MaterialTextureAssets::normal_map}, {"height_map", &MaterialTextureAssets::height_map}, {"occlusion_map", &MaterialTextureAssets::occlusion_map}, {"emissive_map", &MaterialTextureAssets::emissive_map}, {"detail_albedo_map", &MaterialTextureAssets::detail_albedo_map}, {"detail_normal_map", &MaterialTextureAssets::detail_normal_map}, {"detail_mask_map", &MaterialTextureAssets::detail_mask_map}, }

Description

Lists every texture slot of MaterialTextureAssets, in declaration order.

See also

engine/world/simulation/include/DRAWING.md