SushiEngine::Simulation::RenderInstance
submesh_first
std::uint32_t submesh_first = 0Description
Where this instance's submeshes start in RenderScene::submeshes.
Meaningful only when submesh_count is non-zero.
SushiEngine::Simulation::RenderInstance
submesh_firststd::uint32_t submesh_first = 0Where this instance's submeshes start in RenderScene::submeshes.
Meaningful only when submesh_count is non-zero.