struct
SushiEngine::Simulation::RenderInstance
One drawable object extracted from the world: identity, transform, colour.
- Declared in
engine/world/simulation/include/SushiEngine/simulation/render_parameters.hpp
Properties
id | The entity this instance draws, for picking. |
model | Object-to-world transform composed from the entity's state. |
color | Base colour, for anything that tints per entity. |
previous_position | Holds this instance's world position and orientation as of the previous fixed step. |
previous_rotation | See previous_position. |
submesh_first | Where this instance's submeshes start in RenderScene::submeshes. |
submesh_count | How many submeshes this instance draws. |

